Posts tagged with "development"
March 13, 2025
Showing the blog posts tagged with the selected tag:
- Mar 22, 2024: Movie collecting 2.1 (update!) (0 Comments)
- Nov 05, 2022: Movie collecting 2.0 (0 Comments)
- Aug 26, 2017: Behind The Scenes: Oddhop Puzzles (3 Comments)
- Apr 04, 2016: Oddhop Visual History (0 Comments)
- Mar 29, 2016: Oddhop Status Update #3 (0 Comments)
- Feb 16, 2016: Oddhop Status Update #2 (0 Comments)
- Jan 07, 2016: Oddhop Status Update (0 Comments)
- Dec 06, 2015: Oddhop teaser trailer! (0 Comments)
- Nov 26, 2015: Graveyard of the old and abandoned, part II (0 Comments)
- Nov 25, 2015: Graveyard of the old and abandoned, part I (0 Comments)
- Oct 01, 2015: Oddhop logo! (0 Comments)
- Jul 04, 2015: Announcing the new baby AND the new game! (2 Comments)
- Apr 18, 2013: Jewels 2 Status Update (5 Comments)
- Feb 16, 2013: The first look at Jewels 2 (2 Comments)
- Feb 12, 2013: Say hello to Jewels 2… (0 Comments)
- Feb 08, 2013: Follow me on Twitter! (0 Comments)
- Dec 12, 2012: Social gaming in Jewels 2? (9 Comments)
- Nov 06, 2012: The tech talk: Jewels edition (2 Comments)
- Sep 27, 2012: Of little games and their sequels… (0 Comments)
- Mar 16, 2012: The End Of The Road (0 Comments)
- Feb 15, 2011: The Sad State of the Android Market.. (19 Comments)
- Sep 17, 2010: iJewels submitted for review! (0 Comments)
- Aug 13, 2010: iPhone 4 testers wanted (6 Comments)
- Jul 14, 2010: Turned out I lied… (14 Comments)
- Nov 05, 2009: Jewels for Android released! (25 Comments)
- Oct 11, 2009: Enter the Android (1 Comment)
- Jul 05, 2009: Geez, it's been a while… (0 Comments)
- Apr 27, 2009: More progress: Quad trees (0 Comments)
- Mar 29, 2009: Engine progressing slowly but not-so-steadily.. (0 Comments)
- Feb 10, 2009: Platformer progress (2 Comments)
- Oct 20, 2008: Shader goodness: Bloom! (3 Comments)
- Oct 16, 2008: Let there be LIGHT! (0 Comments)
- Oct 08, 2008: Long Time No See (0 Comments)
- Aug 23, 2008: A quick update.. (0 Comments)
- Jul 13, 2008: Inkscape to the rescue! (0 Comments)
- Jul 11, 2008: PolyAnim progress.. (0 Comments)
- Jul 04, 2008: Introducing PolyAnim! (1 Comment)
- Jun 24, 2008: Getting tired of C++? (0 Comments)
- Jun 14, 2008: Intellisense in Visual C++ Express, and getting it working with Qt 4.4 (0 Comments)
- Jun 09, 2008: Status update (0 Comments)
- May 26, 2008: Plans for summer - Revisited (0 Comments)
- May 08, 2008: Qt 4.4 released + plans for summer (0 Comments)
- May 04, 2008: Why my stuff is Open Source? (0 Comments)
- Apr 26, 2008: My adventures with Python / PyQT (0 Comments)