Jewels / iJewels FAQ

The following are some of the most Frequently Asked Questions (FAQ) for Jewels and iJewels. Please do read these before contacting for support, as I get several support requests a day for these, and I am no longer answering questions that are in the FAQ list. Thanks. 🙂

General (Jewels and iJewels)

  • Problem: I used to get really high scores and now I cannot get them! Or: the latest update broke the game, cannot get high scores any more!
    Solution
    : I have not touched the game mechanics / rules except when adjusting the Timed mode. Not once. What explains these complaints then? Well, the game is based on (pseudo) randomness, so it's just a case of plain back luck(tm). Simple as that. 🙂
    Short answer
    : Bad luck, try again. 😉
  • Problem: I don't want to submit scores, how can I disable the score submission?
    Solution: You can disable the score submission by going to the Profile-page from the main menu.
  • Problem: I want to submit scores but don't want to register to Scoreloop!
    Solution: You don't have to register in order to submit scores. You only have to accept their terms, and a generated player name is assigned to you. You can change that name from the Profile-page. You don't have to provide an email address, it is optional.
    Short answer: You don't have to register.

On iJewels (iPhone, iPod touch, iPad)

  • Problem: The game stays waiting for download / update, i.e. the icon is grey and there is "Waiting…" below it. What do I do?
    Solution: This is not related to iJewels but iOS, as I have seen this on other apps even before the first iJewels was released. The apps seem to download normally, but are still left in pending state. In any case, restarting the phone has always corrected this problem for me.
    Short answer: Restart your phone.
  • Problem: The game freezes or crashes!
    Partial solution: No permanent solution right now. Restarting the game (by killing it first from the task list) should help. I have been unable to reproduce any crashes or freezes, apart from score submission related "freezes" that have been solved already in the game updates. Unfortunately, it is almost impossible to fix something that cannot be reproduced reliably. :( Check out the question below, if that's what you mean instead.
  • Problem: Switching away from the game and later resuming the game sometimes leaves you with black or white screen.
    Solution
    : The framebuffer doesn't get recreated properly for reasons unknown. This happens occasionally, and in my testing it seems that going away from the game and returning once again fixes the problem. I.e. press Home-key and then get back to the game. Killing the game from the task list (hold down Home-key) and restarting should also fix this.
    Short answer
    : Try pressing the Home-key and then returning to the game again. Or kill the game from the task list and restart it.

On Jewels (Android)

  • Problem: Android Market force closes / crashes while downloading or updating Jewels. The game cannot be uninstalled either.
    Solution: This is a bug with the Market. Clearing the Market cache should resolve the situation. Go to Settings -> Applications -> Manage Applications -> Market and clear the cache.
    Short answer
    : Clear the Market cache, see above for details.
  • Problem: Why does the game need access to my phone calls and/or access the internet?
    Solution: The Phone State-permission has nothing to do with phone calls, instead it is needed to get the device ID, which is required to use Scoreloop (as the SL profile is tied to one physical device). Internet access is naturally for the global scores, and also for the ads. The does work fine without a connection, though.
  • Problem: I keep getting notifications from the game that an update is available.
    Solution: Update to the latest version from the Android Market. The update checker has been disabled for several versions now, so you must be running a quite old version of the game.

Game Center support in iJewels

iJewels update version 1.2 was approved today, and the main things on the plate are Game Center support and a brand new game mode: Quick play. In Quick game you have 75 seconds to earn as much points as possible. The new Quick mode will be also available on the Android-Jewels eventually.

Game Center is of course the new social gaming platform from Apple, and is used for the Global High Scores / Leaderboards in iJewels, along with the existing Scoreloop integration. The scores will be submitted to both services, if GC support is activated.

Also in the update are the usual fixes and improvements, so go ahead and grab it while it's hot — if you're on iOS that is. 🙂


iJewels on the App Store

iJewels v1.0 has been approved and is now available on the App Store! Yay! 😄 'Nuff said, really, try it if you have an iPhone, iPod touch or iPad! Drop me a review on iTunes if you like the game and/or have something to request for future versions. 🙂 Click the banner below for more:


Behold the new site theme!

If you've visited before, you notice that I've completely changed the website theme. The previous theme was completely my own creation and I grew bored of it quicky, so something had to be done.. 😛

After a lot of searching I found a couple of interesting themes. Eventually I selected this nice theme called iNove, and this is what you see, with a few tweaks here and there (mostly fonts and the Home-button graphic). I hope you enjoy the new theme, personally I think it is very refreshing — and as a plus the site also works a bit better than it used to from mobile devices. 🙂


iJewels submitted for review!

Finally: I have finished the first version of Jewels for iPhone a.k.a iJewels and submitted it to the App Store for review today. Now I'm eagerly waiting on results, hopefully the game will be accepted first time through. Exciting times! 🙂 The game will be free with ads and with the option of removing ads through an In-App-Purchase.

Naturally I will be announcing right here when the game finally gets to the App Store. Stay tuned!

PS. If you're wondering what's with the "iJewels" name: the reason is that there was already an app called "JEWELS" at the App Store. I had to pick another name so I went with "iJewels." 😛 "Jewels for iPhone" etc. would not probably have been sufficient.