Jewels 2 is out for Android, right now! Will be interesting to see how it starts going on it's own, out there in the wild.
'Tis but a small game, but still one I've been working on for almost two years (not full time, though), so it feels nice to have it finally out there. 😄 Of course, the iOS version is still missing, but fear not, it has been submitted for review and I hope it will make it in a week or two. 🙂
So go ahead and try the game if you're rocking an Android device, it's free. Be sure to let me know if there is any problems.
I want to close with post with this amusing infographic I made this morning. Just for fun, I (roughly) counted the lines of code in Jewels 2 (don't worry I have a tool for that, didn't delay the release by manually counting each line 😉), all about 90k of them, and assigned them into game-specific code or engine code. The results are… well, let's just say I might be using something like Unity for my next game. 😉